About the Gothic MDK

Why this website in this form?

Several approaches have been made in the past to create an online Gothic modding documentation.

One of them is the Gothic Editing Wiki at World of Gothic. It is very old, but it lacks various areas of modding, that it doesn’t address and doesn’t offer tutorials about. It is written in German, thereby making it hard to follow for the international modding community. It also contains very outdated information and, as it seems, is not updated anymore.

A newer approach is the Gothic Modding Community website (short GMC). It aims to address some areas, like modeling and animation, that other resources do not inform about. It is written in English, which makes it more accessible to a larger number of people. It also is open source and hosted on GitHub, like all of our websites are too. New documents can be written in Markdown, as we did it with our Phoenix Docs, which makes it easy to contribute. In these areas it is great. But it is based on a bloated framework, its design is very boring and optimised for mobile with bad readability on Desktop (too wide etc.) and the author was not fond of any suggestion for improvement from my side (thus I had to do it on my own).

There were more approaches than these. I remember a specific Gothic Editing website, which I guess is offline now, but if anyone finds the address we may be able to link it here through the Internet Archive.

But what all of these approaches have in common is something that I just have no understanding for: They all start from scratch, simply ignoring the official documentation by the Mad Scientists. A documentation which is both valuable and very well written. So why is it ignored?

The entire Gothic Modding Community exists primarily thanks to them and Nico Bendlin. The Mad Scientists have written the engine. They have written the script language Daedalus. They have created the Spacer and they have finally written most of the documentation and brought us the ModKit. But instead of respecting their work and taking their documentation as the foundation for further research and additional tutorials, their work is ignored.

The only reasoning I can come up with for why that is, may be the focus of a majority of todays modding community on the (so-called) “Gothic 2” and its Modkit, which does not contain said documentation. They may ignore it because they simply don’t care for the actual, original Gothic.

So what I wanted to do instead with this website, is…

What we changed about the original design and why